Archive for August 9th, 2007|Daily archive page

Why Penalize Players For Grouping?

Asheron’s Call (I’m assuming like EQ from what I’ve heard) was filled with grinding. LOTS of grinding. Back then, we didn’t care so much. We didn’t know any better and we grew to accept it. You went from one tusker dungeon to the next killing a black tusker instead of a red and black tusker (for those of you who don’t know, they are basically gorillas with big, well… tusks.) You got to know the people as you spent more and more time in the same dungeons with them. You’d join a fellowship with them (a group basically, with up to (nine?) people) and chat away with them as you mindlessly hacked away at whatever you were grinding on. If a fellowship was full when you got there, you waited in line for someone to leave and take their place.

In most games today, grouping up while grinding is pretty much unheard of. Why? Because if you are a proficient “grinder” (mmm, tasty) and you group with someone who isn’t as skilled as your or their class isn’t well suited for it, you will get less xp than by yourself because most games have you split xp evenly. Asheron’s Call was different, though. If you were grouped with one other person, you each got 75% of the total xp, and with each additional person in the group, this dropped a little bit, so with a full fellowship (either eight or nine) every person got 33% of the xp. Think about that for a second… nine people each getting a third of the xp. I think more games could use a system like this. It encourages people to play together, and for those people who enjoy a good grind from time to time (myself included) this would be a great way to do that without feeling like you are actually earning less xp than questing. Obviously, the situation in AC was different. Questing was the exception, rather than grinding, so increasing xp in groups was a must, no doubt about it. Why, though, does this mean that games that have a quest-centric system don’t have to give bonus xp to groups? It doesn’t. It’s like the developers say “well, they are getting extra xp for doing the quest, so why give them even more xp for doing it with another person?” This just seems flawed in my opinion. An MMO’s greatest attribute is the fact that you are playing WITH OTHER PEOPLE. I know that sometimes you want to have some time to yourself, but if you do want to do a spend some time with a friend without a real goal in mind (or just for questing) you shouldn’t be penalized for it.

~Kanthalos